Studio II: Class 17
I've completed the Modern Forest Look and am finalizing the lighting and camera angles.
Studio II: Class 16
I've completed the texturing of the Modern Forest Look for the plane interior. I'll be moving on fully to the Neon Casino Textures.

Studio II: Class 15
Today is the final checkpoint before the End of Quarter Showcase and I feel that I have made decent progress. I've practically finished the textures for the Modern Forest Look and will be finalizing them later today and throughout the week. I will begin texturing the assets for the Neon Casino by tomorrow.
Studio II: Class 13
I've finished the overall modeling of both interiors. This week I've begun experimenting with textures. For some of the surfaces, such as the poker table, infinity screen, and plane walls I plan to texture in substance painter without having to necessarily alter the geometry. Below are the layouts of the Modern Forest and Neon Casino designs respectively.


Studio II: Class 12
I continue to make progress on finalizing the plane shell layout.

Studio II: Class 10
I've pretty much finished modeling all of the major objects in my scenes. The midterm delivery below gives viewers an idea of how I want my project to look.
Studio II: Class 9
I've started modeling some of the assets for the Neon Casino design, and have begun blocking it out. Below is a sample video of how I want the overall project to look with camera angle experimentation.
Studio II: Class 8
I've started modeling some of the assets for the neon casino such as the claw machine. I've also begun playing around with camera angles trying to figure out optimal shots.

Studio II: Class 7
I've continued modeling some of the main elements of the Modern Forest Theme, including a flat-screen TV and a Modular Bending Couch.


Studio II: Class 6
I've decided to now focus on the last two theme designs. Here are some preliminary models for some of the assets for the Modern Concept.



Studio II: Class 5 Progress
This video details the shell of the airplane lounge I intend to use and reference, as well as the various themes I will be designing to match that space.
Class 3: I’ve selected the three themes (past, present, and future) to base three separate interior plane lounge designs on. This project will showcase my ability to 3D model, texture, light, and design spaces for luxury planes. Below is the simple layout for where I want the main objects of each scene to be placed.

Layout 1 (past) will feature a gothic/ steampunk fused design complete with chandeliers that will be stabilized for aerial flight, ornate tables and chairs along with a massive one in the center, beautiful but haunting statues designed to look like marble, and long beautiful bench.

Layout 2 (present) will feature a modern atmosphere with wooden textures accompanied by flora and other forest decorations. The central focal point will be a bending modular couch with tree and forest decorations originating from its center. This tree structure will help to support the rest of the decorations. Surrounding this will be modern white futon cushions and mini wooden coffee tables. In the back will be a large flat screen television.

Finally, layout 3 (future) will possess a neon casino design with vibrant lighting. The central structure will be a casino table with glowing lights, surrounded by slot and arcade claw machines of the same design. There will be neon colored gaming chairs for passengers to sit in and a neon bar stand with bar stools at the very back. Finally, there will be a digital hanging interface which can have various purposes, whether to keeps scores or watching TV.

Class 2: I've begun modeling the hangar in which the aircraft will be stored. I'm working on programming the door sections to open properly. I'm also researching plane lounge interiors of the Boeing 747.
Ideation and References for Hangar Modeling

Boeing 747-200
